Easy Replay System (ERS) records any component field in your scene and plays it back at any speed (forward, rewind, slow motion…)
Some suitable scenarios are:
– Last man standing bullet time replay for your shooter
– Fastest lap replay for your racing game
– Physics game replay while score count screen is on
– Last hit replay for your fighting game
– And many more!
ERS packages includes the TrackableTransform and TrackableSprite components, but it may be extended to record any component field you may require.
ERS is highly optimized to keep a low budget of memory.
ERS recorded track is ready to be serialized and stored locally or send it to your game server to be used, for instance in a turn based physics game (minigolf, basketball, penalty game, etc…)
Download it today from the unity asset store here!